![]() ![]() "MissileBarrage" missile count increasedĪs always, we welcome you to contribute your feedback and suggestions on the Steam Discussion boards! I’d love to hear how you are getting on with Rogue Glitch and what areas you would like to see improved as a priority. "ExplosiveLove" explosion immunity applied to the whole team "GoldenAmulet" reduced chance, reduced enemy golden-state duration "IceCube" lower chance to freeze but higher freeze duration Tweaked numerous items, most important changes: Likelihood of especially hard rooms reduced Balance changes to reduce unfair spikes in difficulty Challenges implemented (Should sync with Steam achievements shortly) We’d like to invite you all to join us if you have time to drop by! Today, Numskull Games and I are hosting an AMA on the r/Games subreddit. Igor rewards a swift and aggressive playstyle (and may be a tad strong at the moment so give it a whirl before the balance-hammer comes knocking!) Igor benefits from a stacking rage affect that increases damage output for a short duration after destroying an enemy. Each of these challenges offer a new item for your pool as a reward and the “Untouchable” challenge will grant you access to the latest playable character, Igor. Thank you to everyone who has ventured into Rogue Glitch in these early and exciting times! Over the weekend I’ve built the beginning of the challenge system and Steam achievements. Turning this on will make all enemies the same colour to make identifying threats easier when things get a bit hectic. He will generate an impenetrable shield while performing a downward stomp, adding defense to your offense!Ī new option has been added to the game settings menu called “Simple Enemy Colours”. I’d like to introduce you to Bob, possibly the cutest of characters (Well, who can compare with Baby! Second cutest). Pick up a master key for access to any chest you’d like and keep a close eye out for some of the new secret rooms. You’ll be pitted against tough new enemies like the warping Monster Worms (inspired by nightmares) and a rare abominable glitch boss. ![]() New weapons include a beam-bending laser, poison cloud augments and carpet-bombing cluster grenades. Numerous fixes, improvements, and QOL changes A new color option available in the game's settings ![]() ![]() This set of mods is listed on the Better Progression page, and they should all work with each other to create a much better cube world experience.The power of the glitch-world has brought in a fresh range of creations to bolster your arsenal and new foes to turn into pixel-dust! Make room for: Weapon XP: Personally I'm not a fan of the system and haven't used it, but other people like to be able to funnel EXP into a weapon that suits their build/look/playstyle.īetter Biomes: It's basically exactly what it sounds like, a whole bunch of biome QOL changes! Makes exploration feel like exploration, and the boat and aerial movement will probably feel a lot more useful with this mod!īright Nights: Get it, pitch blackness at night is a huge problem Better Progression: Works with the above and allows it to be used with the other listed mods. Increases enemy scaling the further you are away from the center, removes region locking, lets you keep your relics, and a few other things that are just general QOL reverts. Sorry for the late response, if you get the current version there are a few mods that could help you have a pretty cohesive and fun experience.Ĭubemod: Pretty much the precursor to the better progression mod, as it's meant to fit progression with the other mods listed here. ![]()
0 Comments
Leave a Reply. |